Skip to content
  • Categories
Collapse
Solibri Society Forum
  1. Home
  2. General Discussion
  3. Clash Detection Autorun Performance

Clash Detection Autorun Performance

Scheduled Pinned Locked Moved General Discussion
3 Posts 2 Posters 301 Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • A Offline
    A Offline
    aminov
    wrote on last edited by
    #1

    Hi all,

    I am executing clash detection between models using the autorun.

    I need to enhance performances, it is very slow for some models.

    can suggest me something ?

    Thank you

    1 Reply Last reply
    0
    • P Offline
      P Offline
      Pasi Paasiala Solibrians
      wrote on last edited by
      #2

      @aminov It is hard to say anything specific. Typically slowness is caused by some components that are geometrically really complicated. If you’re running geometric checks like intersections, then those components may slow things down significantly. If you suspect this, you can create an ITO that reports the Triangle Count. If you see that your model has components that have a huge number of triangles. If such components are unnecessary from the construction standpoint, you can try to exclude them in your rules. These could be some decorative elements like plants, etc.

      1 Reply Last reply
      0
      • A Offline
        A Offline
        aminov
        wrote on last edited by
        #3

        Thank you very much Pasi, in fact it was the case thank you, so i will see how to exclude.
        Thanks Aminov

        1 Reply Last reply
        0

        Copyright © 2025 Solibri Inc. | Powered by NodeBB

        • Login

        • Don't have an account? Register

        • Login or register to search.
        • First post
          Last post
        0
        • Categories