General Intersection Rule - Getting "clashes" that are not there
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Hi,
I am wondering if anyone else has experienced getting “clashes that are not there” as results from checking? I am currently checking “Objects” (mostly round ones for coordinating holes in the concrete) against “Walls” & “Slabs”, and 99% av the results are as expected, but I am having certain that show up as a clash which clearly isn’t as far as the eye can tell.
I’ve even added everything between 0 and 40mm horisontal and vertical tolerance in the rule settings (which is far bigger than I’d like to), and the “false” results don’t disapear before I set the tolerance to a certain level (40+ mm).
Most of the objects getting checked are round, if that could have anything to do with it.
TLDR; I have objects not coliding in the model that shows up as a collision with “General Intersection Rule”. Also, I sadly can’t show any screenshots/share files, as it’s all in a closed network.
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