NOT collisions
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Hi,
I want to make a collision check that does not return the collisions, but the results NOT colliding. Is this possible? I want to check within a geometry (not space/room) if it is colliding with objects that they are required to have.
Any ideas on how to achieve this?
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do you want to check if a component touch a component?
checkout rule SOL/23/5.2 info: https://help.solibri.com/hc/en-us/articles/1500004738542-23-Components-Must-Touch-Other-Components
or component inside a component rule SOL/234/1.2 info: https://help.solibri.com/hc/en-us/articles/1500004610861-234-Component-Inside-Component
hope this helps you out
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Hello and thank you for your reply

I have some components that represent areas (boxes). Let’s say one area has a requirement that it should have a drain. Then I want the check to return all areas that does not collide with any drains. I’ll have a look at the rules you sent and see if I am able to achieve it with that! For components inside, does the whole component have to be inside? I think as long as it collides with the specified object it should be okay, if it does not collide with any drains it should be the result of the check, if that makes sense
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in that case maybe this will help you
https://help.solibri.com/hc/en-us/articles/4415773412247-Using-Gatekeeper-Rules-to-Filter-Components-into-Sub-Rules -
Interesting, looks like I have to wrap my head around it and see how it can be used. thanks!

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