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NOT collisions

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  • T Offline
    T Offline
    thudelicious
    wrote on last edited by
    #1

    Hi,

    I want to make a collision check that does not return the collisions, but the results NOT colliding. Is this possible? I want to check within a geometry (not space/room) if it is colliding with objects that they are required to have.

    Any ideas on how to achieve this?

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    • BvanDalsumB Offline
      BvanDalsumB Offline
      BvanDalsum
      wrote on last edited by
      #2

      do you want to check if a component touch a component?

      checkout rule SOL/23/5.2 info: https://help.solibri.com/hc/en-us/articles/1500004738542-23-Components-Must-Touch-Other-Components

      or component inside a component rule SOL/234/1.2 info: https://help.solibri.com/hc/en-us/articles/1500004610861-234-Component-Inside-Component

      hope this helps you out

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      • T Offline
        T Offline
        thudelicious
        wrote on last edited by
        #3

        Hello and thank you for your reply 🙂

        I have some components that represent areas (boxes). Let’s say one area has a requirement that it should have a drain. Then I want the check to return all areas that does not collide with any drains. I’ll have a look at the rules you sent and see if I am able to achieve it with that! For components inside, does the whole component have to be inside? I think as long as it collides with the specified object it should be okay, if it does not collide with any drains it should be the result of the check, if that makes sense

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        • BvanDalsumB Offline
          BvanDalsumB Offline
          BvanDalsum
          wrote on last edited by
          #4

          in that case maybe this will help you
          https://help.solibri.com/hc/en-us/articles/4415773412247-Using-Gatekeeper-Rules-to-Filter-Components-into-Sub-Rules

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          • T Offline
            T Offline
            thudelicious
            wrote on last edited by
            #5

            Interesting, looks like I have to wrap my head around it and see how it can be used. thanks! 🙂

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