Clash Detection Matrix results bug?
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@HenrikN Do you also have beams available in the ARK model that clash? Can you provide us with the files?
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@Paul-Linder sent u a PM with the model and yes the Arch has Beam in this model.
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I am also experiencing this.
I got issues under “Prefab Concrete vs Architectural” -> “Assembly vs Object” when it should’ve been under “Steel Structures vs Process” -> “Assembly/Beam vs Object” (it’s an assembly/beam that clashes with an object).
Both Prefab Concrete, Steel Structures and Process (to a small degree) have assemblies if that has something to do with it.
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I also noticed a strange behavior of the clash matrix rule. By inserting the Model Category into the matrix levels, I noticed that some results are categorized in the wrong model category.
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we are aware of the wrong categorisation and this will be fixed in the upcoming release
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Hi @Paul-Linder,
when will it be released more or less? -
Hello @Paul-Linder,
We are also experiencing this problem, and hence really looking forward to having it solved.
Any update on when this bug will be fixed? -
Hello @Paul-Linder,
I have recently updated to version 24.12.0.44 and I am still experiencing a false categorization of the checking results. See screenshot below.

My matrix is organized under models (short name) as first layer of hierarchy and Ifc Entity as a second layer. It seems like Solibri does not allow any repitition of results categories, for example, there can only be one category of clashes that are called IfcBeam -vs- IfcWall, and if instances of this category happen between other models, the results are categorized to the first category created, even if it exists under other models from the matrix.
Is this a bug or is there a workaround for it?
I am really looking forward to having a solution to this problem.
Thanks!
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This problem was fixed in 24.9.0.
The fix affected only the new checks (for not loosing the existing results with possible slides and comments).
For existing projects to apply the fix: Save ruleset, close and reopen the rulesets.
Marking this now as solved. -
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