Clash Detection Autorun Performance
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@aminov It is hard to say anything specific. Typically slowness is caused by some components that are geometrically really complicated. If you’re running geometric checks like intersections, then those components may slow things down significantly. If you suspect this, you can create an ITO that reports the Triangle Count. If you see that your model has components that have a huge number of triangles. If such components are unnecessary from the construction standpoint, you can try to exclude them in your rules. These could be some decorative elements like plants, etc.
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